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Title:Udemy | The Beginner's Guide to Animation in Unity (v5 to v2019+) [FTU...
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Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

BESTSELLER

Created by: Penny de Byl, Penny @Holistic3D.com
Last updated: 8/2019
Language: English
Subtitle: Included
Torrent Contains: 171 Files, 10 Folders
Course Source: https://www.udemy.com/course/mastering-3d-animation-in-unity/

What you'll learn

• create animations from scratch using the Unity Mecanim system and place them onto game objects.
• import third party animated assets into Unity and set up animation controllers.
• write C# code to dynamically control animations through user interaction.
• explore the use of inverse kinematics in humanoid rigs.
• create complex animation sequences and blends dynamically controlled by the user at runtime.

Course content
all 63 lectures 11:16:28

Requirements

• Download the free version of the Unity Game Engine.
• You do not need to be able to model or animate in an external package - all resources are provided.

Description

The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

Updated to cover Unity Versions 5 to 2019+ the course now contains 5 hours of extra content with:

• new challenges and projects

• blending animations to create strafe sets

• adjusting curves

• designing a character and the placing of motion capture with free third-party tools

Learn how to animate and work with:

• the mecanim timeline

• curve and keyframe editors

• animation events that trigger code

• root motion

• imported animations created in third party packages

• animation state machines

Contents and Overview

The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

Who this course is for:

• This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
• This course is not for those wanting to learn to program in Unity.




Category:Tutorials > Tutorials
Lang:English  English
Total Size:2.87 GB
Info Hash:a8fd9d4bf4fb7fefa7f782d46668578d3ac39e91
Added By:Prom3th3uS
Date Added:04-11-2019 13:34:12

  

Files

File List: 
 File Size
0. Websites you may like/0. (1Hack.Us) Premium Tutorials-Guides-Articles & Community based Forum.url377.00 B
0. Websites you may like/1. (FreeTutorials.Us) Download Udemy Paid Courses For Free.url328.00 B
0. Websites you may like/2. (FreeCoursesOnline.Me) Download Udacity, Masterclass, Lynda, PHLearn, Pluralsight Free.url286.00 B
0. Websites you may like/3. (NulledPremium.com) Download E-Learning, E-Books, Audio-Books, Comics, Articles and more... etc.url163.00 B
0. Websites you may like/4. (FTUApps.com) Download Cracked Developers Applications For Free.url239.00 B
0. Websites you may like/How you can help Team-FTU.txt229.00 B
1. Press Play/1. Introduction.mp451 MB
1. Press Play/1. Introduction.srt6.64 kB
1. Press Play/10. Animating with the Physics System.mp437 MB
1. Press Play/10. Animating with the Physics System.srt25.86 kB
1. Press Play/11. Physics Challenge.mp45 MB
1. Press Play/11. Physics Challenge.srt2.37 kB
1. Press Play/2. Getting in Contact.mp414 MB
1. Press Play/2. Getting in Contact.srt1.67 kB
1. Press Play/3. FAQs.html173.00 B
1. Press Play/4. Why does animation work.mp440 MB
1. Press Play/4. Why does animation work.srt4.70 kB
1. Press Play/5. The Principles of Animation.mp412 MB
1. Press Play/5. The Principles of Animation.srt0.00 B
1. Press Play/6. Animation Theory​​.html142.00 B
1. Press Play/7. The Unity Interface Part 1.mp431 MB
1. Press Play/7. The Unity Interface Part 1.srt25.73 kB
1. Press Play/8. The Unity Interface Part 2.mp438 MB
1. Press Play/8. The Unity Interface Part 2.srt25.33 kB
1. Press Play/9. The Unity Interface Using External Resources.mp433 MB
1. Press Play/9. The Unity Interface Using External Resources.srt21.87 kB
1. Press Play/9.1 SpaceDoorExampleV2.zip.zip10 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp427 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.srt3.45 kB
2. The Mecanim System/10. Triggering Challenge Part 1.mp447 MB
2. The Mecanim System/10. Triggering Challenge Part 1.srt23.35 kB
2. The Mecanim System/10.1 Outpost2019_1_10f.zip.zip16 MB
2. The Mecanim System/10.2 OutpostPrefabOriginal.zip.zip17 MB
2. The Mecanim System/10.3 Characters2019_1_10f.zip.zip23 MB
2. The Mecanim System/11. Triggering Challenge Part 2.mp413 MB
2. The Mecanim System/11. Triggering Challenge Part 2.srt6.58 kB
2. The Mecanim System/11.1 BridgeOpeningFinalSolution2019_1_10f.zip.zip16 MB
2. The Mecanim System/11.2 BridgeOpenningFinalSolutionV2Original.zip.zip17 MB
2. The Mecanim System/2. The Animation Window Part 1.mp434 MB
2. The Mecanim System/2. The Animation Window Part 1.srt23.34 kB
2. The Mecanim System/3. The Animation Window Part 2.mp433 MB
2. The Mecanim System/3. The Animation Window Part 2.srt21.07 kB
2. The Mecanim System/4. Keyframe Challenge.mp416 MB
2. The Mecanim System/4. Keyframe Challenge.srt8.46 kB
2. The Mecanim System/5. Curves.mp429 MB
2. The Mecanim System/5. Curves.srt19.42 kB
2. The Mecanim System/6. Animating in Local and World Positions.mp442 MB
2. The Mecanim System/6. Animating in Local and World Positions.srt23.58 kB
2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip4 MB
2. The Mecanim System/7. The Animator Window States and Transitions.mp427 MB
2. The Mecanim System/7. The Animator Window States and Transitions.srt14.10 kB
2. The Mecanim System/7.1 SpaceDoor2019_1_10f.zip.zip10 MB
2. The Mecanim System/7.2 Characters2019_1_10f.zip.zip23 MB
2. The Mecanim System/7.3 SpaceDoorV2Original.zip.zip10 MB
2. The Mecanim System/8. Triggering Animation States Part 1.mp433 MB
2. The Mecanim System/8. Triggering Animation States Part 1.srt15.33 kB
2. The Mecanim System/9. Triggering Animation States Part 2.mp430 MB
2. The Mecanim System/9. Triggering Animation States Part 2.srt15.33 kB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp430 MB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.srt6.96 kB
3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html1.89 kB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp416 MB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.srt11.50 kB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp410 MB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.srt3.48 kB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4195 MB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.srt25.22 kB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp420 MB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.srt7.74 kB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp430 MB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.srt21.61 kB
3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip2 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp436 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.srt21.07 kB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp423 MB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.srt10.58 kB
3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip67.43 kB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp419 MB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.srt20.28 kB
4. Working with Humanoid Rigs/1.1 Y_Bot_DanceV2.zip.zip2 MB
4. Working with Humanoid Rigs/1.2 RiggedRobotfbxV2.zip.zip335.58 kB
4. Working with Humanoid Rigs/1.3 macarena.wav.wav581.36 kB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp438 MB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.srt21.72 kB
4. Working with Humanoid Rigs/2.1 HumanoidTestingV2.zip.zip4 MB
4. Working with Humanoid Rigs/2.2 Adding Grid Image.html141.00 B
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4223 MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.srt13.19 kB
4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip183 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp437 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.srt25.75 kB
4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip1 MB
4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip6 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.mp438 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.srt23.73 kB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp462 MB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.srt40.57 kB
4. Working with Humanoid Rigs/6.1 EnvironmentV2.zip.zip284.21 kB
4. Working with Humanoid Rigs/6.2 SwimmingChallengeAnimationsV2.zip.zip2 MB
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4230 MB
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.srt21.70 kB
4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip.zip3 MB
4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip2 MB
5. Triggering Animations/1. Triggering Animations with Colliders.mp434 MB
5. Triggering Animations/1. Triggering Animations with Colliders.srt31.10 kB
5. Triggering Animations/1.1 TriggeringAnimation.zip.zip27 MB
5. Triggering Animations/1.2 Falling Back Death.zip.zip100.99 kB
5. Triggering Animations/10. Jumping and Climbing Part 5.mp423 MB
5. Triggering Animations/10. Jumping and Climbing Part 5.srt19.81 kB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp418 MB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.srt16.52 kB
5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip13 MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp441 MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.srt39.23 kB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp443 MB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.srt30.94 kB
5. Triggering Animations/5. Jumping and Climbing Part 1.mp447 MB
5. Triggering Animations/5. Jumping and Climbing Part 1.srt39.61 kB
5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip37 MB
5. Triggering Animations/6. Editing Read Only Animations.mp410 MB
5. Triggering Animations/6. Editing Read Only Animations.srt5.71 kB
5. Triggering Animations/7. Jumping and Climbing Part 2.mp432 MB
5. Triggering Animations/7. Jumping and Climbing Part 2.srt22.83 kB
5. Triggering Animations/8. Jumping and Climbing Part 3.mp427 MB
5. Triggering Animations/8. Jumping and Climbing Part 3.srt14.74 kB
5. Triggering Animations/9. Jumping and Climbing Part 4.mp441 MB
5. Triggering Animations/9. Jumping and Climbing Part 4.srt30.05 kB
6. Blend Shapes/1. Introducing Blendshapes.mp416 MB
6. Blend Shapes/1. Introducing Blendshapes.srt17.44 kB
6. Blend Shapes/1.1 BlendShapesV2.zip.zip50.26 kB
6. Blend Shapes/2. Creating Blendshapes.html516.00 B
6. Blend Shapes/3. Blendshapes for Facial Animation.mp49 MB
6. Blend Shapes/3. Blendshapes for Facial Animation.srt9.95 kB
6. Blend Shapes/3.1 BorisV2.zip.zip417.78 kB
6. Blend Shapes/4. Blend Tree Basics.mp431 MB
6. Blend Shapes/4. Blend Tree Basics.srt22.29 kB
6. Blend Shapes/5. Strafe Sets Part 1.mp429 MB
6. Blend Shapes/5. Strafe Sets Part 1.srt33.28 kB
6. Blend Shapes/5.1 StrafeStarterV2.zip.zip24 MB
6. Blend Shapes/6. Strafe Sets Part 2.mp47 MB
6. Blend Shapes/6. Strafe Sets Part 2.srt6.17 kB
6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip24 MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp427 MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..srt24.79 kB
7. Inverse Kinematics/1.1 IKDemoV2.zip.zip3 MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp413 MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.srt12.20 kB
7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip3 MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp453 MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.srt40.33 kB
7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip3 MB
7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip3 MB
8. Final Project/1. Project Specifications.mp47 MB
8. Final Project/1. Project Specifications.srt3.46 kB
8. Final Project/2. Project Solution Part 1.mp441 MB
8. Final Project/2. Project Solution Part 1.srt40.46 kB
8. Final Project/3. Project Solution Part 2.mp432 MB
8. Final Project/3. Project Solution Part 2.srt29.38 kB
8. Final Project/4. Project Solution Part 3.mp430 MB
8. Final Project/4. Project Solution Part 3.srt24.79 kB
8. Final Project/4.1 TelephoneSolutionV2.zip.zip22 MB
9. Final Remarks/1. Final Comments From Penny.mp411 MB
9. Final Remarks/1. Final Comments From Penny.srt2.25 kB
9. Final Remarks/2. Legacy Solution Files.html106.00 B
9. Final Remarks/2.1 IKPickupObjectFinal.zip.zip7 MB
9. Final Remarks/2.2 YBotMacarena.zip.zip6 MB
9. Final Remarks/2.3 YBotWalkFinished.zip.zip8 MB
9. Final Remarks/2.4 BlendShapesBoris.zip.zip1 MB
9. Final Remarks/2.5 ClimbFinished.zip.zip59 MB
9. Final Remarks/2.6 OpenCloseDoorFinal.zip.zip98 MB
9. Final Remarks/2.7 SitOnFinal.zip.zip25 MB



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